AI Insights · Timothy · July 2023
Top 5 Fashion Games on Android in Latin America Q2 2023
Explore the performance of the top 5 fashion games on Android in Latin America for Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top fashion games on the Android platform in Latin America saw varied performance trends. Here’s a closer look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Project Makeover from Magic Tavern, Inc. had a notable quarter. Weekly downloads peaked at approximately 646K in the week of May 8, showing a significant rise from the beginning of the quarter. Weekly revenue saw fluctuations, peaking at around $27K in early April and maintaining a steady range between $20K and $26K for the rest of the quarter. Active users peaked at around 1.27M in early May and then stabilized around 1.07M towards the end of June.
DIY Paper Doll by CrazyLabs LTD experienced a decline in weekly downloads, starting at 668K in late March and dropping to approximately 122K by the end of June. Revenue remained minimal, peaking at just $26 in early May. Despite the decrease in downloads, weekly active users remained relatively stable, averaging around 800K towards the end of the quarter.
Hair Tattoo: Barber Shop Game from CASUAL AZUR GAMES showed an increase in weekly downloads, starting at 183K in late March and reaching about 276K by the end of June. Revenue, however, remained low, with occasional peaks of up to $30. Active users saw a steady rise, peaking at approximately 2.6M in mid-June.
Makeover salon: Makeup ASMR by TAGO Studio had a mixed quarter. Downloads peaked at around 389K in late April but dropped significantly to about 42K by the end of June. Revenue remained low, peaking at $51 in early May. Active users fluctuated, peaking at 1.6M in late April and stabilizing around 1.3M towards the end of June.
Hair Salon: Beauty Salon Game from Bravestars Games saw a steady increase in both downloads and active users. Weekly downloads peaked at approximately 252K in late June, while active users reached around 543K by the end of the quarter. Revenue remained minimal, peaking at $28 towards the end of June.
Overall, while some games saw significant growth in downloads and active users, revenue remained relatively low across the board. For more detailed insights, visit Sensor Tower.